CAMMY
1. OPENING MOVES
i. wait for opponent to act
ii. walk up cr.forward
iii. walk up roundhouse cannon spike
iv. walk up far st.strong
v. neutral j.short
vi. fierce hooligan roll
vii. cannon arrow
2. BUILDING SUPER METER
i. just leave it up to regular fighting
3. STRINGS
i. cr.forward ----> cr.forward
|`--> (no cancel) fierce hooligan roll
|`--> (no cancel) short cannon arrow > walk up ----> throw
| `--> roundhouse cannon spike
`--> walk up ----> throw
`--> roundhouse cannon spike
ii. crossup short > close st.jab x 1~2 --(hit)--> cr.jab > roundhouse cannon spike
|
(blocked)
|`--> throw
|`--> roundhouse cannon spike
`--> fierce hooligan roll
4. COMBOS
i. j.fierce > st.fierce > roundhouse cannon arrow
5. HANDLING PROJECTILES
i. neutral jump
ii. block
iii. fierce hooligan roll
iv. jump towards
6. REVERSALS
i. cannon spike
ii. super
7. ANTI-AIRS
i. cannon spike
ii. close st.strong
iii. cr.fierce
8. CROSSUPS
i. j.short