CAMMY
1. OPENING MOVES
 i. wait for opponent to act
 ii. walk up cr.forward
 iii. walk up roundhouse cannon spike
 iv. walk up far st.strong
 v. neutral j.short
 vi. fierce hooligan roll
 vii. cannon arrow

2. BUILDING SUPER METER
 i. just leave it up to regular fighting

3. STRINGS
 i. cr.forward ----> cr.forward
	       |`--> (no cancel) fierce hooligan roll
	       |`--> (no cancel) short cannon arrow > walk up ----> throw
	       |		 		               `--> roundhouse cannon spike 
	        `--> walk up ----> throw
	       	              `--> roundhouse cannon spike
 ii. crossup short > close st.jab x 1~2 --(hit)--> cr.jab > roundhouse cannon spike
				        |
				    (blocked)
					|`--> throw
					|`--> roundhouse cannon spike
					 `--> fierce hooligan roll

4. COMBOS
 i. j.fierce > st.fierce > roundhouse cannon arrow

5. HANDLING PROJECTILES
 i. neutral jump
 ii. block
 iii. fierce hooligan roll
 iv. jump towards

6. REVERSALS
 i. cannon spike
 ii. super

7. ANTI-AIRS
 i. cannon spike
 ii. close st.strong
 iii. cr.fierce

8. CROSSUPS
 i. j.short