DHALSIM
1. OPENING MOVES
i. wait for opponent to act
2. BUILDING SUPER METER
i. short yoga blast
3. STRINGS
i. cr.strong > st.fierce
ii. j.d+forward > db+forward > roundhouse drill > strong throw
iii. db+forward ----> db+forward
`--> strong throw
iv. blocked yoga flame ----> db+forward
|`--> strong throw
`--> fierce yoga fire
4. COMBOS
i. super
5. HANDLING PROJECTILES
i. slide
ii. cr.punch
iii. drill
iv. yoga fire
v. yoga flame
vi. block
vii. neutral jump
6. REVERSALS
i. nothing (reversal teleport is glitched, you can control where it goes)
7. ANTI-AIRS
i. slide
ii. cr.punch
iii. st.kick
iv. b+kick
v. towards or vertical j.fierce
vi. short yoga blast
vii. st.fierce
viii. b+jab
ix. b+strong
x. db+roundhouse
xi. db+jab
8. BEST CROSS UP
i. forward or roundhouse drill