DHALSIM
1. OPENING MOVES
 i. wait for opponent to act

2. BUILDING SUPER METER
 i. short yoga blast

3. STRINGS
 i. cr.strong > st.fierce
 ii. j.d+forward > db+forward > roundhouse drill > strong throw
 iii. db+forward ----> db+forward
		  `--> strong throw
 iv. blocked yoga flame ----> db+forward
			|`--> strong throw
			 `--> fierce yoga fire

4. COMBOS
 i. super

5. HANDLING PROJECTILES
 i. slide
 ii. cr.punch
 iii. drill
 iv. yoga fire
 v. yoga flame
 vi. block
 vii. neutral jump

6. REVERSALS
 i. nothing (reversal teleport is glitched, you can control where it goes)

7. ANTI-AIRS
 i. slide
 ii. cr.punch
 iii. st.kick
 iv. b+kick
 v. towards or vertical j.fierce
 vi. short yoga blast
 vii. st.fierce
 viii. b+jab 
 ix. b+strong
 x. db+roundhouse
 xi. db+jab

8. BEST CROSS UP
 i. forward or roundhouse drill