DICTATOR
1. OPENING MOVES
 i. wait for opponent to act
 ii. st.roundhouse
 iii. forward scissor kick
 iv. throw
 v. back jump

2. BUILDING SUPER METER
 i. devil reverse

3. STRINGS
 i. st.forward or st.roundhouse > st.forward or st.roundhouse
 ii. st.short x 1~4 ----> st.roundhouse
		    |`--> cr.forward
		    |`--> neutral j.roundhouse
		    |`--> j.forward (on the way up)
		     `--> throw
 iii. roundhouse scissor kick ----> far st.short
			      |`--> st.forward
			      |`--> throw
			       `--> wait for opponent to act
 iv.      jab psycho crusher ----> short or forward scissor kick
     slide kick (as it ends) |`--> st.forward or roundhouse
			     |`--> wait for opponent to act
			     |`--> throw
			     |`--> backwards j.strong
			     |`--> towards j.roundhouse
			      `--> super
 v. crossup forward or roundhouse ----> close st.short x 2 > cr.forward > fierce psycho crusher
				  |`--> j.forward
				  |`--> throw
				   `--> cr.forward ----> head stomp
						   |`--> close st.short ----> short scissor kick
						   |			|`--> throw
						   |			 `--> wait for opponent to act
						    `--> cr.forward ----> short or forward scissor kick
								     `--> jab psycho crusher ----> cr.forward > roundhouse scissor kick
											     |`--> short scissor kick
											      `--> throw

4. COMBOS
 i. j.roundhouse > close st.short > cr.forward > roundhouse scissor kick
 ii. j.roundhouse > cr.forward > fierce psycho crusher
 iii. close st.short x 2 > st.roundhouse

5. HANDLING PROJECTILES
 i. neutral jump
 ii. head stomp
 iii. devil reverse
 iv. block
 v. jump towards

6. REVERSALS
 i. scissor kick (if their timing is off)
 ii. super

7. ANTI-AIRS
 i. j.strong
 ii. neutral j.roundhouse
 iii. cr.forward

8. CROSSUPS
 i. j.forward
 ii. j.roundhouse