DICTATOR
1. OPENING MOVES
i. wait for opponent to act
ii. st.roundhouse
iii. forward scissor kick
iv. throw
v. back jump
2. BUILDING SUPER METER
i. devil reverse
3. STRINGS
i. st.forward or st.roundhouse > st.forward or st.roundhouse
ii. st.short x 1~4 ----> st.roundhouse
|`--> cr.forward
|`--> neutral j.roundhouse
|`--> j.forward (on the way up)
`--> throw
iii. roundhouse scissor kick ----> far st.short
|`--> st.forward
|`--> throw
`--> wait for opponent to act
iv. jab psycho crusher ----> short or forward scissor kick
slide kick (as it ends) |`--> st.forward or roundhouse
|`--> wait for opponent to act
|`--> throw
|`--> backwards j.strong
|`--> towards j.roundhouse
`--> super
v. crossup forward or roundhouse ----> close st.short x 2 > cr.forward > fierce psycho crusher
|`--> j.forward
|`--> throw
`--> cr.forward ----> head stomp
|`--> close st.short ----> short scissor kick
| |`--> throw
| `--> wait for opponent to act
`--> cr.forward ----> short or forward scissor kick
`--> jab psycho crusher ----> cr.forward > roundhouse scissor kick
|`--> short scissor kick
`--> throw
4. COMBOS
i. j.roundhouse > close st.short > cr.forward > roundhouse scissor kick
ii. j.roundhouse > cr.forward > fierce psycho crusher
iii. close st.short x 2 > st.roundhouse
5. HANDLING PROJECTILES
i. neutral jump
ii. head stomp
iii. devil reverse
iv. block
v. jump towards
6. REVERSALS
i. scissor kick (if their timing is off)
ii. super
7. ANTI-AIRS
i. j.strong
ii. neutral j.roundhouse
iii. cr.forward
8. CROSSUPS
i. j.forward
ii. j.roundhouse