GUILE
1. OPENING MOVES
 i. sonic boom
 ii. f+forward
 iii. cr.forward
 iv. neutral jump
 v. wait for opponent to act

2. BUILDING SUPER METER
 i. sonic boom

3. STRINGS
 i. blocked sonic boom ----> cr.jab ----> cr.forward > sonic boom
		       |	     `--> wait for opponent to act
		        `--> b or f+short ----> cr.jab > jab sonic boom > cr.forward > sonic boom
					   `--> jab sonic boom
 ii. f+forward > f+forward
 iii. crossup short ----> cr.short 1~2 ---hit---> flash kick
		    |			`-block-> fierce throw
		    |			`-block-> (standing short) > sonic boom
		     `--> fierce throw

4. COMBOS
 i. j.roundhouse > cr.strong > flash kick
 ii. j.roundhouse > close st.fierce > fierce sonic boom > f+fierce

5. HANDLING PROJECTILES
 i. sonic boom
 ii. neutral jump
 iii. jump back
 iv. block

6. REVERSALS
 i. flash kick
 ii. super

7. ANTI-AIRS
 i. flash kick
 ii. cr.fierce
 iii. far st.strong
 iv. close st.forward
 v. neutral j.forward
 vi. j.roundhouse
 vii. j.fierce
 viii. cr.forward
 ix. cr.roundhouse
 x. far st.fierce
 xi. f+fierce

8. CROSSUPS
 i. j.short