GUILE
1. OPENING MOVES
i. sonic boom
ii. f+forward
iii. cr.forward
iv. neutral jump
v. wait for opponent to act
2. BUILDING SUPER METER
i. sonic boom
3. STRINGS
i. blocked sonic boom ----> cr.jab ----> cr.forward > sonic boom
| `--> wait for opponent to act
`--> b or f+short ----> cr.jab > jab sonic boom > cr.forward > sonic boom
`--> jab sonic boom
ii. f+forward > f+forward
iii. crossup short ----> cr.short 1~2 ---hit---> flash kick
| `-block-> fierce throw
| `-block-> (standing short) > sonic boom
`--> fierce throw
4. COMBOS
i. j.roundhouse > cr.strong > flash kick
ii. j.roundhouse > close st.fierce > fierce sonic boom > f+fierce
5. HANDLING PROJECTILES
i. sonic boom
ii. neutral jump
iii. jump back
iv. block
6. REVERSALS
i. flash kick
ii. super
7. ANTI-AIRS
i. flash kick
ii. cr.fierce
iii. far st.strong
iv. close st.forward
v. neutral j.forward
vi. j.roundhouse
vii. j.fierce
viii. cr.forward
ix. cr.roundhouse
x. far st.fierce
xi. f+fierce
8. CROSSUPS
i. j.short