E.HONDA
1. OPENING MOVES
ii. b/f+roundhouse
iii. walk up ----> cr.jab
|`--> cr.strong
`--> cr.forward
iv. jump towards
v. forward or roundhouse sumo smash
2. BUILDING SUPER METER
i. builds fast enough through regular fighting
3. STRINGS
i. strong or fierce hundred hand slap ----> strong or fierce hundred hand slap
`--> oicho throw
iii. cr.jab or far st.jab ----> hundred hand slap
`--> fierce or roundhouse throw
iv. cr.jab or cr.short > oicho throw
v. j.d+forward or d+roundhouse ----> oicho throw
`--> cr.forward ----> strong or fierce hundred hand slap
|`--> headbutt
`--> sumo smash
vi. fierce throw ----> crossup j.roundhouse > close st.strong > st.roundhouse
`--> crossup j.d+forward ----> cr.jab or cr.short ----> fierce or roundhouse throw
| `--> oicho throw
|`--> fierce or roundhouse throw
`--> oicho throw
vii. roundhouse throw ----> walk up ----> cr.roundhouse
| `--> cr.jab or cr.short ----> hundred hand slap
| |`--> fierce or roundhouse throw
| `--> oicho throw
|`--> j.short ----> st.jab or cr.jab > hundred hand slap
| `--> cr.short ----> fierce or roundhouse throw
| `--> oicho throw
`--> fierce hundred hand slap ----> hundred hand slap
|`--> fierce or roundhouse throw
`--> oicho throw
viii. oicho throw ----> sumo smash
|`--> strong or fierce hundred hand slap
`--> oicho throw
4. COMBOS
i. j.fierce > close st.jab > hundred hand slap
ii. j.fierce > cr.short > fierce headbutt
iii. crossup roundhouse or crossup d+forward > close st.jab > cr.short > strong or fierce hundred hand slap
5. HANDLING PROJECTILES
i. neutral jump
ii. block
iii. sumo smash
6. REVERSALS
i. headbutt
ii. sumo smash
iii. oicho throw
iv. super
7. ANTI-AIRS
i. close st.fierce
ii. far st.jab
iii. cr.jab
iv. far st.strong
v. far st.forward
vi. b/f+roundhouse
vii. jab hundred hand slap
8. CROSSUPS
i. j.d+forward
ii. j.roundhouse