KEN
1. OPENING MOVES
i. fierce hadouken
ii. jump towards
iii. wait for opponent to act
iv. walk up ----> cr.roundhouse > jab hadouken
`--> forward throw or jab shoryuken
vs. ryu, ken, chun-li, and deejay:
` j.fierce ----> roundhouse air hurricane kick > cr.roundhouse
`--> jab shoryuken
vs. dhalsim:
` j.fierce > close st.strong > qcf+kick (hold kick)
vs. honda (if he does a hundred hand slap)
` crossup forward > cr.strong > fierce shoryuken
vs. boxer (if he does a turn punch)
` j.fierce > air hurricane kick > cr.roundhouse > qcf+kick
2. BUILDING SUPER METER
i. jab shoryuken
ii. air hurricane kick
3. STRINGS
i. hadouken ----> walk up cr.roundhouse > hadouken
|`--> forward throw
`--> walk up jab shoryuken
ii. crossup forward > cr.short x 1~3 ----> cr.roundhouse > hadouken
|`--> forward throw
`--> jab shoryuken
iii. meaty cr.forward > cr.roundhouse > jab or fierce hadouken
4. COMBOS
i. j.roundhouse > close st.fierce > jab shoryuken
5. HANDLING PROJECTILES
i. jab or fierce hadouken
ii. neutral jump
iii. block
iv. jab shoryuken
v. hurricane kick (for sonic booms, yoga fires, and ground tiger shots only)
6. REVERSALS
i. jab shoryuken
7. ANTI-AIRS
i. jab shoryuken
ii. fierce shoryuken
iii. cr.roundhouse
iv. j.roundhouse
v. close st.fierce
vi. cr.fierce
vii. far st.strong or far st.fierce
viii. cr.strong
8. CROSSUPS
i. j.forward
ii. roundhouse air hurricane kick