KEN
1. OPENING MOVES
 i. fierce hadouken
 ii. jump towards
 iii. wait for opponent to act
 iv. walk up ---->  cr.roundhouse > jab hadouken
	      `-->  forward throw or jab shoryuken

 vs. ryu, ken, chun-li, and deejay:
 ` j.fierce ---->  roundhouse air hurricane kick > cr.roundhouse
    	     `-->  jab shoryuken

 vs. dhalsim:
 ` j.fierce > close st.strong > qcf+kick (hold kick)

 vs. honda (if he does a hundred hand slap)
 ` crossup forward > cr.strong > fierce shoryuken

 vs. boxer (if he does a turn punch)
 ` j.fierce > air hurricane kick > cr.roundhouse > qcf+kick

2. BUILDING SUPER METER
 i. jab shoryuken
 ii. air hurricane kick

3. STRINGS
 i. hadouken ---->  walk up cr.roundhouse > hadouken
	     |`-->  forward throw
	      `-->  walk up jab shoryuken
 ii. crossup forward > cr.short x 1~3 ---->  cr.roundhouse > hadouken
				      |`-->  forward throw
				       `-->  jab shoryuken
 iii. meaty cr.forward > cr.roundhouse > jab or fierce hadouken

4. COMBOS
 i. j.roundhouse > close st.fierce > jab shoryuken

5. HANDLING PROJECTILES
 i. jab or fierce hadouken
 ii. neutral jump
 iii. block
 iv. jab shoryuken
 v. hurricane kick (for sonic booms, yoga fires, and ground tiger shots only)

6. REVERSALS
 i. jab shoryuken

7. ANTI-AIRS
 i. jab shoryuken
 ii. fierce shoryuken
 iii. cr.roundhouse
 iv. j.roundhouse
 v. close st.fierce
 vi. cr.fierce
 vii. far st.strong or far st.fierce
 viii. cr.strong

8. CROSSUPS
 i. j.forward
 ii. roundhouse air hurricane kick