RYU
1. OPENING MOVES
 i. strong red hadouken
 ii. wait for opponent to act
 iii. cr.roundhouse
 iv. f+fierce to strong or fierce throw

2. BUILDING SUPER METER
 i. jab shoryuken
 ii. air hurricane kick
 iii. short hurricane kick

3. STRINGS
 i. hadouken > hadouken
 ii. cr.roundhouse > hadouken
 iii. cr.forward (don't cancel) > super fireball
 iv. crossup j.roundhouse ---->  strong or fierce throw
			  |`-->  cr.forward > red hadouken
 			  |`-->  cr.strong ---->  strong or fierce throw
			  |		    `-->  cr.forward > hadouken
			  |`-->  cr.short x 1~3 ---->  strong or fierce throw
			  |		         `-->  cr.roundhouse > hadouken
			   `-->  f+strong ---->  cr.roundhouse
					   `-->  cr.forward > red hadouken
 v. f+fierce ----->  strong or fierce throw
	      `--->  super

4. COMBOS
 i. j.fierce > close st.fierce > fierce red hadouken
 ii. j.roundhouse > cr.strong > fierce shoryuken

5. HANDLING PROJECTILES
 i. jab or fierce hadouken
 ii. neutral jump
 iii. block
 iv. jab shoryuken
 v. hurricane kick (for sonic booms, yoga fires, and ground tiger shots only)

6. REVERSALS
 i. jab shoryuken
 ii. super
 iii. short hurricane kick

7. ANTI-AIR
 i. jab or fierce shoryuken
 ii. cr.roundhouse
 iii. j.strong
 iv. neutral j.roundhouse
 v. far st.strong/fierce
 vi. cr.strong

8. CROSSUPS
 i. j.roundhouse
 ii. roundhouse air hurricane kick