RYU
1. OPENING MOVES
i. strong red hadouken
ii. wait for opponent to act
iii. cr.roundhouse
iv. f+fierce to strong or fierce throw
2. BUILDING SUPER METER
i. jab shoryuken
ii. air hurricane kick
iii. short hurricane kick
3. STRINGS
i. hadouken > hadouken
ii. cr.roundhouse > hadouken
iii. cr.forward (don't cancel) > super fireball
iv. crossup j.roundhouse ----> strong or fierce throw
|`--> cr.forward > red hadouken
|`--> cr.strong ----> strong or fierce throw
| `--> cr.forward > hadouken
|`--> cr.short x 1~3 ----> strong or fierce throw
| `--> cr.roundhouse > hadouken
`--> f+strong ----> cr.roundhouse
`--> cr.forward > red hadouken
v. f+fierce -----> strong or fierce throw
`---> super
4. COMBOS
i. j.fierce > close st.fierce > fierce red hadouken
ii. j.roundhouse > cr.strong > fierce shoryuken
5. HANDLING PROJECTILES
i. jab or fierce hadouken
ii. neutral jump
iii. block
iv. jab shoryuken
v. hurricane kick (for sonic booms, yoga fires, and ground tiger shots only)
6. REVERSALS
i. jab shoryuken
ii. super
iii. short hurricane kick
7. ANTI-AIR
i. jab or fierce shoryuken
ii. cr.roundhouse
iii. j.strong
iv. neutral j.roundhouse
v. far st.strong/fierce
vi. cr.strong
8. CROSSUPS
i. j.roundhouse
ii. roundhouse air hurricane kick