ZANGIEF
1. OPENING MOVES
 i. walk up

2. BUILDING SUPER METER
 i. quick double lariat (3K)

3. STRINGS
 i. far st.jab --\
    far st.short -\
    far st.strong ----> cr.roundhouse
		   `--> jump towards
 ii. far st.short ----> spinning pile driver
		  |`--> cr.roundhouse
		  |`--> walk up strong throw
		  |`--> j.short > super
		   `--> wait for opponent to act
 iii. far st.short > far st.short ----> spinning pile driver
				   `--> cr.roundhouse
 iv. cr.jab ----> cr.jab ----> cr.jab x 1~2 ----> spinning pile driver
	    |		 |	  	     `--> cr.roundhouse
	    |		 |`--> spinning pile driver
	    |		  `--> strong throw
	    |`--> super
	     `--> strong throw
 v. cr.forward ----> spinning pile driver
		`--> cr.jab > spinning pile driver
 vi. far st.jab > spinning pile driver

4. COMBOS
 i. j.fierce or roundhouse > st.strong > cr.roundhouse
 ii. crossup j.d+fierce > st.strong > far st.short > cr.roundhouse
 iii. crossup j.d+fierce > cr.forward > quick double lariat (3K)

5. HANDLING PROJECTILES
 i. double lariat (3P)
 ii. quick double lariat (3K)
 iii. banishing fist
 iv. block

6. REVERSALS
 i. spinning pile driver
 ii. double lariat (3P)
 iii. quick double lariat (3K)

7. ANTI-AIRS
 i. double lariat (3P)
 ii. close st.jab
 iii. far st.roundhouse
 iv. cr.roundhouse
 v. neutral j.d+fierce
 vi. cr.punch

8. CROSSUPS
 i. j.d+fierce