ZANGIEF
1. OPENING MOVES
i. walk up
2. BUILDING SUPER METER
i. quick double lariat (3K)
3. STRINGS
i. far st.jab --\
far st.short -\
far st.strong ----> cr.roundhouse
`--> jump towards
ii. far st.short ----> spinning pile driver
|`--> cr.roundhouse
|`--> walk up strong throw
|`--> j.short > super
`--> wait for opponent to act
iii. far st.short > far st.short ----> spinning pile driver
`--> cr.roundhouse
iv. cr.jab ----> cr.jab ----> cr.jab x 1~2 ----> spinning pile driver
| | `--> cr.roundhouse
| |`--> spinning pile driver
| `--> strong throw
|`--> super
`--> strong throw
v. cr.forward ----> spinning pile driver
`--> cr.jab > spinning pile driver
vi. far st.jab > spinning pile driver
4. COMBOS
i. j.fierce or roundhouse > st.strong > cr.roundhouse
ii. crossup j.d+fierce > st.strong > far st.short > cr.roundhouse
iii. crossup j.d+fierce > cr.forward > quick double lariat (3K)
5. HANDLING PROJECTILES
i. double lariat (3P)
ii. quick double lariat (3K)
iii. banishing fist
iv. block
6. REVERSALS
i. spinning pile driver
ii. double lariat (3P)
iii. quick double lariat (3K)
7. ANTI-AIRS
i. double lariat (3P)
ii. close st.jab
iii. far st.roundhouse
iv. cr.roundhouse
v. neutral j.d+fierce
vi. cr.punch
8. CROSSUPS
i. j.d+fierce