////////////////////////////////////////////////////////////////////// // // // %userprofile%\AppData\LocalLow\id Software\quakelive\home\baseq3 // // // ////////////////////////////////////////////////////////////////////// seta name "^3rxk" seta model "bitterman" //////////////////// [ BINDS ] //////////////////// // unbindall bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "+zoom" bind MWHEELUP "weapon 5" bind MWHEELDOWN "weapon 7" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind SPACE "+moveup" bind CTRL "+movedown" bind SHIFT "+speed" bind ALT "+button2" // use item bind b "+button3" // taunt bind 1 "weapon 1" // g bind 2 "weapon 2" // mg bind f "weapon 3" // sg bind 4 "weapon 4" // gl bind q "weapon 5" // rl bind e "weapon 6" // lg bind r "weapon 7" // rg bind 3 "weapon 8" // pg bind "weapon 9" // bfg bind "weapon 11" // ng bind "weapon 12" // pl bind "weapon 13" // cg bind - "weapprev" bind = "weapnext" bind "dropweapon" bind "droppowerup" bind "dropflag" bind TAB "+scores" bind l "+acc" bind PAUSE "pause" bind ENTER "messagemode" // chat bind t "messagemode2" // team bind "messagemode3" // target bind "messagemode4" // attacker bind y "messagemode5" // reply bind h "togglechathistory" bind ` "toggleconsole" bind ESCAPE "togglemenu" bind F1 "vote yes" bind F2 "vote no" bind F3 "readyup" bind F4 "" bind F5 "" bind F6 "" bind F7 "timeout" bind F8 "timein" bind F9 "exec rxk.cfg; play "sound/world/button_zap.wav"" bind F10 "" // bind F11 "screenshotSocial" bind F12 "screenshotJPEG" bind INS "" bind DEL "" bind HOME "" bind END "" bind PGUP "" bind PGDN "" bind uparrow "" bind downarrow "" bind leftarrow "" bind rightarrow "" seta winkey_disable "0" //////////////////// [ CHAT ] //////////////////// // // ^0black ^1red ^2green ^3yellow ^4blue ^5lightblue ^6magenta ^7white // bind g "say ^3:)" bind b "say ^1!" //////////////////// [ MOUSE ] //////////////////// // seta in_mouse "2" seta sensitivity "3.3" seta cg_zoomSensitivity "0.7" seta cl_mouseAccel "0.00" seta cl_mouseAccelstyle "0" seta cl_mouseSensCap "0" seta cl_mouseAccelOffset "0" //////////////////// [ VISIBILITY ] //////////////////// // seta cg_fov "115.00" // seta cg_zoomfov "40.00" // seta cg_viewsize "100" seta m_yaw "0.020" seta m_pitch "0.020" seta cg_waterWarp "0" seta cg_kickscale "0" seta cg_bob "0" seta cg_playerLean "0" //////////////////// [ GRAPHICS ] //////////////////// // seta com_maxfps "125" seta cg_simpleitems "1" seta r_picmip "6" // texture detail - 0 highest, 10 lowest seta r_subDivisions "80" seta r_lightmap "0" seta r_vertexlight "1" seta r_dynamiclight "1" seta r_fullbright "0" seta r_overbrightbits "1" // texture highlights - 0 low, 1 medium, 2 high seta r_mapoverbrightbits "3" seta r_enableColorCorrect "1" seta r_colorCorrectActive "0" seta r_gamma "1" seta r_fastsky "0" seta r_lodbias "0" seta r_enablepostprocess "0" seta r_postProcessActive "0" seta r_enableBloom "0" seta r_texturebits "32" seta r_texturemode "GL_NEAREST_MIPMAP_NEAREST" seta r_ext_compressed_textures "1" //////////////////// [ GAMEPLAY ] //////////////////// // seta cg_switchonempty "1" // switch when empty weapon is fired seta cg_switchtoempty "1" // able to switch to empty weapons seta cg_autoswitch "0" seta cg_zoomToggle "0" seta cg_zoomScaling "0" seta cg_zoomOutOnDeath "1" seta cg_allowtaunt "1" //////////////////// [ HUD ] //////////////////// // seta cg_weaponBar "1" // 1 left, 2 right, 3 center, 4 old seta cg_drawFullWeaponBar "1" seta cg_levelTimerDirection "0" // 0 up, 1 down seta cg_drawItemPickups "5" seta cg_drawAmmoWarning "2" seta cg_drawFragMessages "1" seta cg_drawRewards "1" seta cg_drawattacker "0" seta cg_drawCrosshairNames "1" seta com_allowconsole "1" seta con_scale "0.8" seta con_background "0" seta con_opacity "0.7" seta con_timestamps "1" seta web_chatTimestamps "1" seta cg_drawcrosshair "2" seta cg_crosshairHitStyle "1" // 0 off, 1 damage based, 2 cg_crosshairHitColor, 3 large pulse, 4 damage + large pulse, // 5 cg_crosshairHitColor + large pulse, 6 small pulse, 7 damage + small pulse, // 8 cg_crosshairHitColor + small pulse seta cg_crosshairSize "24" seta cg_crosshairColor "25" seta cg_crosshairBrightness "1.0" seta cg_crosshairHealth "0" seta cg_crosshairPulse "1" seta cg_crosshairHitColor "1" seta cg_crosshairHitTime "200" seta cg_screenDamage "0x700000C8" seta cg_screenDamage_Self "0x00000000" seta cg_screenDamage_Team "0x700000C8" seta cg_drawGun "2" // gun location - 0 right, 1 left, 2 center seta cg_gunX "4" // length seta cg_gunY "4" // horizontal position seta cg_gunZ "-8" // size //////////////////// [ SPECTATING ] //////////////////// // seta cg_compHud "1" seta cg_enableRespawnTimer "1" seta cg_followKiller "1" seta cg_followPowerup "2" //////////////////// [ RECORDING ] //////////////////// // seta cl_demoRecordMessage "0" seta cg_autoAction "3" // 1 demo, 2 screenshot, 3 demo + screenshot, 0 off //////////////////// [ WEAPONS ] //////////////////// // seta cg_railstyle "1" seta cg_railTrailTime "1500" // 1500 syncs to rail reload time seta r_railCoreWidth "3" seta r_railWidth "1" seta r_railSegmentLength "1" seta color1 "1" // rail beam seta color2 "3" // rail core seta cg_lightningStyle "5" // 1 default, 2 quakeworld, 3 team arena, 4 thin, 5 flat seta cg_trueLightning "1.0" seta cg_lightningImpact "1" // visual on lg hit seta cg_lightningImpactCap "192" seta cg_trueShotgun "1" seta cg_smoke_SG "0" seta cg_smokeRadius_GL "0" seta cg_smokeRadius_RL "0" seta cg_smokeRadius_NG "0" seta cg_plasmastyle "1" seta cg_bubbleTrail "0" seta cg_impactSparks "1" seta cg_impactSparksLifetime "250" seta cg_impactSparksSize "8" seta cg_impactSparksVelocity "64" seta cg_muzzleFlash "0" seta cg_noprojectiletrail "1" seta cg_brasstime "0" seta cg_marks "1" seta cg_shadows "1" seta cg_gibs "10" //////////////////// [ ENEMY ] //////////////////// // seta cg_forceEnemyModel "keel/bright" seta cg_enemyUpperColor "0x00FF00FF" // red green blue alpha, 0xRRGGBBAA, alpha ignored seta cg_enemyLowerColor "0x00FF00FF" seta cg_enemyHeadColor "0x00FF00FF" seta cg_forceEnemyWeaponColor "1" seta cg_deadBodyDarken "1" seta cg_deadBodyColor "0x101010FF" //////////////////// [ TEAM ] //////////////////// // seta cg_forceTeamModel "visor/bright" seta cg_teamUpperColor "0x802300FF" seta cg_teamLowerColor "0x802300FF" seta cg_teamHeadColor "0x802300FF" seta cg_forceTeamWeaponColor "1" seta cg_drawCrosshairteamhealth "1" seta cg_drawfriend "1" seta cg_drawteamoverlay "1" seta cg_selfOnTeamOverlay "0" seta cg_clanOnTeamOverlay "0" seta cg_drawTeamOverlayOpacity "0.33" //seta cg_drawTeamOverlayX "0" //seta cg_drawTeamOverlayY "0" //////////////////// [ SOUND ] //////////////////// // seta cg_hitBeep "2" seta cg_chatBeep "0" seta cg_teamChatBeep "1" seta s_ambient "0" seta s_musicvolume "0" seta s_doppler "0" seta cg_buzzerSound "0" //////////////////// [ NETWORK ] //////////////////// // seta rate "20000" // set higher for faster internet, 25000 max seta cl_maxpackets "125" // 63 for slow internet, 125 for fast internet seta cg_smoothClients "0.5" seta cl_packetudp "0" seta cl_timenudge "-5" // client-side player movement prediction, -20 to 20 seta cg_autoProjectileNudge "0" // client-side projectile prediction seta cg_predictItems "0" seta cg_predictLocalRailShots "0" print "^7rxk activated."